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colordisplay [2011/08/11 14:24]
ray
colordisplay [2011/12/30 10:43] (current)
j4y
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 This is a page to collect everything on getting color display (nokia 1600 for now) to work on r0ket. This is a page to collect everything on getting color display (nokia 1600 for now) to work on r0ket.
 +
 +<​note>​The [[init|28C3 firmware]] supports the color display out of the box - it detects all known original or clone versions on startup, so you can simply switch the display and it should work. It will still only show black/​white,​ but l0dable can use the colors at least theoretically</​note>​
  
 {{:​1600display.jpg}} {{:​1600display.jpg}}
  
-I put very early source-archive (done by schneider) online ​to: +Finally there'​s ​l0dable ​to show a color BMP or animation instead of nickname by nihilant: http://​y.nu/​nick_colorbmp.zip  (includes source and compiled binary). 
-http://​y.nu/​nokia1600badge.tar.gz+ 
 +It only works for color displays 
 +and only supports 24- and 32-bits BMP files with resolution 98x(n*70). 
 + 
 +There is a built-in menu (central button) to configure the parameters,​ 
 +e.g. the image to display and the delay between the frames... 
 +...because if the height of the BMP is an exact multiple of 70, each 
 +"​frame"​ is displayed sequentially as an animation (and the interval 
 +between the frames is configurable). 
 + 
 + 
 +Please write more color software! You will have to use own display buffer, but it should be possible somehow. Or fork main firmware and add funny stuff like faded background. If you cleanly do it using ifdefs it might even be integrated in main firmware, but feel free to post links to own git forks on this wiki! 
  
-It is completely independant from our current firmware, but you can build it and see color image on r0ket: 
-<​code>​ 
-wget  http://​y.nu/​nokia1600badge.tar.gz 
-tar -xvzf nokia1600badge.tar.gz ​ 
-cd lpc1343codebase/​ 
-make firmware.bin 
-</​code>​ 
-and then flash that firmware.bin onto your badge. ​ 
  
-main.c equals main.c.1600.2 and is the base to start from.  
  
-You could either start building an own firmware displaying your nick or game or whatever in color, or - what we originally planned but didn't find the time for - modify the existing firmware to use the color display. For that the display buffer of course is too small, the idea would be to keep that at 1 bit but for example enable the user to select the colors, like show everything blue on black, or even fade the color through, add a fancy colored background or whatever. ​+**Images ​for BMP NICK l0dable** ​
  
-Join our IRC if you managed to build something nice with it. To have it included in the git it would be good to integrate it in our current framework, so that it builds as application in the official tree. Or finally integrate it into the code so it's just a #define DISPLAY while compiling for monochrome or color... 
  
 +  * Pinkie Pie: http://​meinlexikon.org/​uploads/​pinkie.bmp
 +  * Boobs: http://​meinlexikon.org/​uploads/​boobs.bmp
 +  * Rickroll: http://​pixelbanane.de/​yafu/​2105094793/​rickroll.bmp
 +  * Ghost in the Shell: http://​imageshack.us/​photo/​my-images/​861/​gits.png/​
colordisplay.1313065483.txt.gz · Last modified: 2011/08/11 14:24 by ray